Running with a Spoonful in Life's Gallery

Tuesday, July 26, 2011

Peter Guber - Tell to Win


Bought this book off Kobo as a continuation of my interest in public speaking and communications.

A few quick takeaways from the book. The more trivial ones first - Peter Guber seems to know everyone famous in the world. Perhaps that's a perk of working in his industry - film. He also seems to have great persuasive power and business acumen. I believe he will attribute the former to his power of story-telling.

The key premise of the book, as I interpret it, is that humans intuitively connect to stories. There is a deep desire in us to understand, satisfy our curiosity, share and retell stories, and it provides a strong channel through which we can convince other people of our ideas.

There are broad guidelines on what are good stories. They need to be logical, I feel, so that there is a strong momentum and understandable flow to its eventual conclusion. The powerful ones also tend to have themes on struggles and overcoming them. In addition, when trying to use a story to persuade someone, one also needs to understand what the underlying story of the recipient is - which would affect how well our stories resonate with them.

Seen this way, a story can be seen as a logical and emotionally powerful way to link up a set of facts and ideas. (Much like a submission, except that emotions are eschewed in submissions.)

Some applications that I'd try to explore: as themes for people's motivations (what is their life story and how does this drive them?), personal branding and career path (what is my story and how does it make sense to myself and others? how do i want to be able to tell it to other people?), and even the visions/ missions of organisations (what do these companies really mean?).

Overall, a good and inspiring read, although it was a little short on the details side.

Sunday, July 10, 2011

The Ten Faces of Innovation - Tom Kelley

My interest in design thinking was sparked off recently cos of a conversation with a former colleague who is rather involved in doing design consultancy. More recently, I attended a talk by the Dean of Rotman School - Roger Martin, where I got an upfront look at one of the leading thinkers in this area. In keeping with this sudden interest in design thinking, I picked up Tom Kelley's book to learn more about the topic. Had been wanting to read this book for quite some time now anyway.

The book makes use of "persona" to represent various archetypes of personalities involved in the design and/or creative process. While many of these persona are closely pegged to certain specific skillsets, I believe that they border on being mental states that we can all assume at one point or another in our profession. Taken in this light, I interpret Tom Kelley's book as stating that too many of us assume the devil's advocate persona when dealing with innovative issues, and risk killing off good but budding ideas. There are other mental states where we can adopt to boost our organisations' innovative capacities. If we are really keen, we could even pick up the necessary skillsets and become an expert persona (of sorts) in our own right.

Here's my take on some of the persona that stood out more for me.

  1. Cross-pollinator. I think that it is very critical for managers/leaders to have T-shaped competencies, and the cross-pollinator role is actually one that many leaders can (because of their T-shaped competencies) and should play. However, I see too many of them, including myself, developing the tunnel syndrome and fail to see the linkages or potential knowledge transfers across many disciplines.
  2. Hurdler. I often lack the "get things done" mentality. I think this is something that many of us share. Our society and education system seems to have placed a premium on the thinking as compared to the doing side of things - sometimes I have the illusion that simply having a good idea is 99% there. I think we need more people (and also more capacity within myself) to have the drive and will to bring a first order concept into implementation. I think the hurdler persona finds relish in leaping over the obstacles - seeing them as challenges rather than troublesome "operational" details.
  3. Director. Seems like a natural role that leaders should play. A good play is "90% casting", and so identifying the right people and playing to their strengths is the key to being a good manager.
  4. Story teller. This links to this other book that I'm reading right now about story-telling. I think stories have a powerful way of motivating, inspiring and guiding people. Much more than simply barking orders at people or sweet talking them. Crafting a good narrative is also key to creating a strong vision that people can understand and be guided by. In our current workplace where there is an overdose of information and strategic directions can change rapidly, the narrative needs to be constantly refreshed and rationalised so that people can remain united on the journey. Tom Kelley said that the best story tellers can make a simply issue sound like the most exciting adventure (not in these exact words). Believe this is an important skill that all managers/leaders will need.
As I try to incorporate these models of thinking into my work, will also try to encourage more innovation in the people around me. May not be an easy task, but the least I could do is to stop myself the next time I'm tempted to play the devil's advocate and risk paralysing my own ability to think creatively.